I’m working on a horror survival game based off of games like Forsaken and Outcome Memories. (the community loved these types of maps:sweat_smile:) The name of the map is REQUIEM, and I need some ideas. I’ve got the map, the pre-game lobby, and some basic character abilities down, but if y’all could help with some things, I’d really be thankful
I need help with:
-Characters: Tell me your favorite skin, and if you’ve got any abilities you want that character to have, do tell. No abilities with gadgets or stuns involved, though. PLAYER SPEED MUST BE BALANCED, as the enemy player’s speed will be 1.1x
-Enemy player selection
*I’ll update this list every so often, so stay with this post.
Yeah, I have, it’s mainly people’s favorite skins I want. I’ll check into those two guides every so often for things I need. The map isn’t just a copy of forsaken, there are different aspects to it.
Each character can have 2-3 abilities, a certain speed, and certain amount of hp. If you don’t wanna make a character, you can just tell me your fav skin (I already have six character templates)
Sprinter
Base Speed: 1.25x
Ability 1:
Drive Phase
Sprinter will speed up .1x per second for 10 seconds, then is reset back to 1.75x
Ability 2:
Race
Sprinter will speed up the closest other survivor to his base speed
Skin: Glass Half Full (non-retro)
What is the most Triple Baka-esque Gim there is?
Oh, hey! A passive!
Loud Talent
Naturally, these people boast their talents, so they can always be located by an “enemy” (like I said, stop naming it different things guys)
BASS RAMPED UP TO THE MAX
Deals X damage in an area to ANYONE besides the user and has random black barriers pop up on screen for 5 seconds.
Yeah.
Fortune of the Many (Yes the reference to Unearthed Arcana, Mordenkainen and Volo from DND is real shut up I’m a nerd)
Stand still and sing for a short period. 3 different times, the user checks if anybody is around. If there is, they receive HP equal to the number of people times 5. Maximum is 30.
Base stats are 1x so yeah
Insert Sentry skin here (also a character in Ultrakill besides V1)
V1 (Oh hey who invited V1 this is so not fun now)
Base Speed: 1x
Damage: 1x (Have a hard set of damage and vampirism for each offensive move)
Health: 150
Life-Draining Plating
Whenever V1 deals damage to anyone (yes, ANYONE), they heal for half the damage they dealt. In simpler terms this means that if a move lands have a hard set amount of healing.
Robotic Body
Taking inspiration from Metal Sonic (Outcome Memories), V1 CANNOT heal from usual sources. They MUST deal damage to heal.
Punch
Just a basic punch. Deal 10 damage and heal 5 every time this lands. Make it AOE with a radius of 3 (tiles) to make this easier to make. [1]
Ground Slam
An AOE attack with a radius of 7. This deals 20 damage to everyone in the area and heals by the amount of people in it times 10.
So, overall, V1 is a neutral sort of character, though still on the Survivor’s side.
This guy has a terror radius! The survivors are only scared of this killer and no one else :3
Forced Signature
Using this move stops everyone within a 5 tile radius and makes them sign the Job Application, healing it for 1000, dealing 50 damage to the survivors (selling a part of their soul) and make them temporarily unable to stun, however are immune to this attack until it has been used again.
Joke killer by the way, for all you Unga-Bungas out there >:vD
(Hey Nagi you didn’t even read yet)
Unlike most people I got a job at 13 as a ref so I have the right to >:vD
Unfortunately, Zappy, I can’t make this character, because:
The enemy player cannot be damaged, stunned, or knocked out, so gadgets are a no-go.
The player’s base speed is too high, as the enemy’s speed is 1.1x
Sorry, but if you have another skin recommendation/your favorite skin for me, I’d be happy to use it!
I LOVE these ideas, as I love Miku, Teto, and V1. Problem is, the survivors cannot do damage. As I cannot find a way for exe to be stunned/take damage without messing with the game’s cluttered devices , the Survivors can only have passives.
Let me put it this way. Goober 1 and Goober 2 are standing in the same place. Goober 2 has hit priority. Goober Crusher comes and swings their blade. Goober 1 is completely unharmed, and Goober 2 takes the hit.
That’s hit priority.