Need some help with creating a wind system

I’m making a game about mountain climbing, inspired by Celeste. I was wondering if it’s possible to use coordinate devices and other things to create a wind effect for part of the game. Basically, if you move against the wind (right), then you are slowed down. If you move with the wind (left), then you speed up. I also just want it to be for one chapter, so there needs to be a way to deactivate the system. Is there any way to make this idea a reality?

This guide should help with the direction part.
and then make it so if character facing right activate a speed modifier that makes the player move slower and if the character is moving to the left they get a speed buff.
With this you can change the wind in between levels. But in your case every level has a different direction your moving against the wind so just use Wingwave’s post.

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When the player moves on to the next chapter, have some sort of trigger/zone/checkpoint that the player can activate, which will deactivate the system.

If you need anything else, ask more questions, because we’re @Here_to_help !

(harharhar yes… here we go again… [I’m just kidding I just need to do the meme one more time])

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I’ll check it out.

20 character text here

That almost worked. The only problem is it didn’t change my speed when I was facing left or right.

EDIT: Ignore that previous part. It just takes a second or two to update.

It works! Thanks for everybody’s help!

I would put a gif of the finished product here, but it is too big.

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