So, ummm, I was creating my game when players go to the correct square that represent the answer and I noticed it was very unentertaining. I got 4 in-game modes: Classic, with no entertainment, island with also no entertainment, library/study with answering extra questions for more score, but I need another mode with another theme and another entertainment. Also, I will appreciate it if someone can give me the entertainment for island (I don’t want to do fishing because my memory will overflow, and fishing costs a lot of memory).
Any ideas? I will not mark a solution until after summer break when I start making it.
What about a mode where every time you knock out a sentry another pops up and you basically have to survive as long as possible before the sentries grow too much and you get knocked out.
How about a Plant vs Zombies type thing where there will be 2 teams,The Humans and the Zombies. There will be tasks for the humans to do(the tasks are up to you) and the zombies are trying to stop and defeat the humans. The theme can be like desert theme or something. Hope this helps! >:3
That’s a great idea. Questions: Will they keep their score? Do they get gadget level-ups? What is the order of gadgets (if yes) and how to they level up?
I guess it could be a score on how many sentries you knockout.
Sure, and maybe after a certain number of knockouts the player could get an upgrade, but after the sentries get their newer gadget to keep things challenging.
No order, but you can do Common, Uncommon, Rare, Epic, Legendary
Based on the number of knockouts you have, and for the sentries I guess for the newer ones that spawn just give them a better gadget than their predecessors.
No, I mean after they got knocked out, with their score go down to zero?
So, does that mean, like, you start with any random common gadgets and you might change kinds of gadgets, but the rarity goes up?