Need Help With Save File (Shdwy, Please Read)

I’m gonna open this post back up now, clear out the off topic posts above, and let the helping resume if anyone else wants to try and help @LandynSPEEDO802 with his actual question. Also, obviously not reading the question before sending a solution (like was demonstrated twice on this post) is now a suspendable offense. Don’t do it.

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Thank you Black hole. I really appreciate the help, and I fully agree with you.

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yeah it was just build pls saying that it was impossible that kinda set me off there
so what is the correct answer there?
also landyn to import it is just like writing down the numbers you got by saving at the end of the game and putting the results in a widget so you can write it down or just remember it

Maybe you first need to set up some counters in a line, then put some unseeable buttons that will increase each counter individually and that’s all I could think of (All my brain power is gone now. . . :sweat_smile: )

(let me expand on this later aka Wednesday)

That makes a little more sense @Char, but I’m still confused on why that is necessary (It’s like how it’s not necessary to name all your sentries differently) and how that would work with the Save Files

each individual digit in the code is necessary to make sure no one gets any dupes of the same code but different progresses (I think. . .)

so that when a stat goes up it goes up by a certain amount with counters however its tricky so I would recommend triggers that add to properties instead of counters so

OHHHHHH! That makes a lot of sense, actually! Okay, now I’m starting to get it. (At least for THAT part of the guide XD)

A (not so) simple simplification of his guide: Everytime a player interacts with the game, data is sent to a motherboard of blocks of some sort. The motherboard will sort the data into a mechanism that adds a single letter or number that will soon be checked by an input of a keyboard mechanism, and once the code is checked, all the actions the player made is right there. The motherboard needs to return a signal to everydevice that sent data into it of course.
BUT!
The codes can be shared. That’s what I was ranting about. There is truely, right now, no way to save without making sure one player gets it.

In my opinion, the code being shared is okay. It’s a problem, but I think it’s fine.

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This Has a way to do it not informing on other guide though.

THIS IS COMPLETE WAY TO DO IT

Okay I see the top now I had seen the other one but I saw it did not have the image anyways a save file basically is just triggers channels and yeah, so at beginning a trigger adds 1 to property and then you just make blocks that see that it says _ number anyways so it broadcasts channels according to the triggers so it is like this:

Code:

If property “CODE” = 1 then broadcast “Channel 1”
else if property “CODE” = 2 then broadcast “Channel 1” broadcast “Channel 2”

And so on then when you leave the game you need something (Game overlay) that will say the code, which is where it gets complicated because it needs triggering points. So through the game (say a platformer where you get to levels) when you go through a zone (or other broadcasting device) it changes “CODE” (the property) to the area you are at.

so the game overlay has code that is when receives “CHECK1” then do code:

CODE: set text to property: “CODE”

EX: level one completed - goes through zone that makes counter go up by 1 which is attached to a property (CODE) so now code is 1. now they know that if they type in 1 they will go to level 1.

This is easiest way but most common to you can also mix up the numbers and scatter the zones across the map.

This should help sorry about earlier.

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Okay, now I’m understanding! Thank you! Now, I just need to do the guide ALL OVER AGAIN, because I raged so hard that I ended up removing the stuff I’d already done on the guide

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?!?!?!?!!? WHY ?!?!?!?!!?

Oh. My.

All you have to do now, my friend, is choose whos solution is best…

Why what? Also why that many ?s and !s?

like say you had 350 B E R R I E S and when the game ends it calculates and rounds up to a single digit number for example
if B E R R I E S equal or more than 350
set digit 1 to “4”
I would suppose but there is a way to optimize it I just don’t specialize in that

Thank you everybody! Hopefully I won’t have to open this help post again and I’ll be able to finish up the Gimsteal SMP!

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Good luck! If your guide is stored on a Google doc you can revive it with edit history.

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