No pictures, but you can get the hang of it, because you can understand it (kinda).
Not a guy.
Oh my eyes where are the pictures-
Yo get a load of this guy ^
all you need is a vending machine with transmit on channel on and not visible in game and the wire it up. it super duper simple. but this only works once so if u want the player to keep there item then either use the checker system. OR make it so when item purchased successfully from vending machine grant that item back with item grant AND THEN put down inventory item manager and turn item alerts off ![]()
just make a not visble barrier and make the prop have collision and then follwo the steps
- Put the prop that you want to be the door where the door should be, and make sure collision is on.
- Add a button or vending machine. Make sure that they are not visible in game.
- If you added a button, add a vending machine that is not visible in game. Make this off to the side so a player cannot interact with it. Set it to “When item purchased, transmit on channel”. Make the item required the key, or whatever item opens the door.
- If you had a button, wire the button to the vending machine: “When button pressed, attempt to purchase”.
- Wire the vending machine to the prop, and make it hide the prop when the purchase is successful.
Another way you could do this is to add the vending machine right in front of the door (hidden in game), and not have a button. The difference is what pops up on the players screen when they get close to the door.
Yes, but it is actually a bit more readable.
You need a vending machine near the door and make it sell a key, set the required amount of it to 1, and purchase acton to transmit on channel, and it should not be visible in game. wire vending machine to the barrier/door. When Item Purchased --- Deactivate Barrier, use a item spawner or item granter to give a key, or keycard.
Mark a solution if it helped! ![]()
Ty for the explanations y’all
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