So I’m currently working on a recreation of the Roblox game Blood, sweat, and pixels. In that game you are supposed knock-out people with 3 “Gadgets” that have their own pro’s and cons. However, every time you are knocked out, you will respawn with 3 new gadgets. So I’m wondering, how do I make a system like this?
You can do this by placing an inventory manager that activates whenever the player is knocked out. There is a channel option that is for clearing the players inventory. When the player gets knocked out activate the clear inventory channel and then add item granters that activate after the inventory is cleared.
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Thanks for the help!
No problem! I hope your map comes out well!
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