Need help with a glitchy screen

Hey, I’m trying to make a game that, once you reach a certain part, the background becomes ‘glitchy’ and starts flashing a bunch of different colors and moving around. Can anyone help me with making it?

I can try !!! @Skigma

1.)Ok to start off we can make like 5 triggers and wire a barrier to each!
2.)Then make something trigger it (Like the player) then it starts to trigger the other triggers with a simple wire!
3.) make sure the barriers are not on at game start
4.)Make sure to add a 2 or 1 second delay on each trigger
5.) then wire the last trigger to the first trigger
6.) (OPTIONAL) If you want it to stop just add something to turn it off!
(IF YOU NEED MORE HELP PING ME!)

Oh, is that all is is there more?

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I added all I think you need!
PING ME IF YOU HAVE TROUBLES OR NEED HELP

Gimmie one sec, Im pretty sure I can get something similar

Step 1, Get a zone (It covers more area then a trigger), make it transmit on the channel “Glitch” when entered, then get a trigger that starts and transmits “Glitch” then set the delay to 0.08 seconds (NOT 0.8 SECONDS). Get 3 barriers, make them whatever color you want (I used pink, green, and orange).

Step 2, Make the 3 barriers have no collision, no visible on game start, and player scoped. Then make the barriers appear when their color channel is transmitted (ex, pink barrier activates when receives the channel “pink”) and deactivates when it receives a channel of the other color (example, “Green, Orange” ← thats a neat trick you can do with a comma to make it use 2 channels).

Step 3, Finally, go into your trigger and make this block code,

And your done! This system is a little more complicated but it picks a random color and it can occasionally stay on a color for longer like an actual glitchy screen!

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Thanks, everyone! I’ll try to use these

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