Need help with a anti cheat for my game

So I need a anti cheat for my pvp game so if the player x is changing really fast, like 7 blocks per seconds it crashes the player game and if the players y is above or below a number, it also cashes the players game game.

I also need it to send a notification that "Player name has triggered the anti cheat, but it wont send to to the player that triggered the anti cheat.

do you mean that player x is going too fast? And what do you mean by player Y is above or below a number

How would someone cheat in the first place?

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I am confused about that too

With GKC, it’s pretty easy to set limits for what the player can or cannot do. The only way someone could “cheat” is to have that as an available option.
Hope I’m making sense.

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Here is what I mean
So if a player is moving left or right at a high speed, like 10 tiles per second, it will trigger the anti cheat and kick the player from the game. The player y is the player height and if the player is 25 tiles or higher, it will trigger the anti cheat and kick the player

I am 85% sure there are Gimkit hacks somewhere as there are also blooket hacks


ok now I’m going to clear my history

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Hmm. Test and see what speed 7 bps is. Then, when all speed modifiers with that speed are triggered [using the triggering device] set an all other players relay that crashes the game for all other players. Then, set the property “triggeringName” using blocks. [not upon the relay tho.]

Set Get Property "triggeringName" Value [triggering player's name]
Broadcast Message on Channel "antiCheat"

Now, have a notif block run on that channel.

Set Notification
Title: Create Text With get property "triggeringName" + has triggered the anti-cheat!
Content: Ur text here
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Sorry I am not so good with things like this

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7 bps takes around 3-4 seconds with normal walking and about 2 seconds with jumping all thought my numbers might be off

why exactly would you need this? is it for if someone SOMEHOW hacks Gimkit and goes very fast?

I don’t know if this is possible, but try to make it so that when the X or Y goes too fast/slow, respawn the player instantly. Would that work?