Need an idea for my game "Quest"

I Need an idea for quest, because I am currently a two-man team, with my brother helping out. We have already reached update 2, (Previous updates:1,1.5) yet we don’t have any new players.

Anyone can help, just answer!

what’s the game about?

Do you need lore or something like that?

Do you have… any like lore yet? Try something like these:

The Average Quest

The player is given a task and some lore by a non player character and promised a reward if they succeed. No tricks, turnarounds, or deceit. Just a quest.

Optional: Or is it?

Difficulty to Implement: 2/10


The Not-Quest

The player has to complete some monumental task, which seems impossible, until the end where they come really close to doing it but failing. Then it turns out the person who gave them the quest actually just wanted the player to fail the whole time, and they transform into something more powerful and that’s a boss fight.

Optional: When the player realizes they were tricked, expand the quest so that they now have to find a party of adventurers and some ancient relics in order to defeat the enemy.

Difficulty to Implement: 6/10


The Last Quest

There are enormous stakes here. The player has to complete this or something terrible happens to the realm they’re in. Maybe they need to find the lost artifact of a vampire in order to defeat them and bring back light to the world after it’s plunged into eternal darkness, or travel across the sea and convince another nation to ally with them to win against forces of evil. Either way, the player has to win.

Optional: The player must train first, to find their powers or something like that, before attempting the quest.

Difficulty to Implement: 4/10


The Mini Quest

Every so often, the player can choose from a list of mini quests to get some minor reward. They aren’t super hard but are still fun!

Optional: The quests gradually get harder and harder, depending on whether or not the player succeeded with the last one.

Difficulty to Implement: 5/10


The Side Quest

Along with the main adventure, the player has a fairly important side quest to complete that contributes to the plot.

Optional: They can choose from several side quests to take on at the beginning.

Difficulty to Implement: 3/10


This is something I’ve written for an upcoming guide, it isn’t copied from elsewhere on the forums.

1 Like

Basically the game is about you going on a quest with your friends,(other players),to defeat the evil plants and save the town

So you want a quest idea?

Yeah, some lore, but not too much, such as how the plant experiment broke out of the capsule.

Yeah, I might add a quest system soon.

What if, there is a forest being/deity who has a grudge on the town (maybe someone hurt an animal or smth) and releases the plants.

Cool idea,@Turtle! I will try to implement that, even though I don’t know how to use the blocks.

That would be cool, I just need help on blocks.

Okay. Those were really just different kinds of quests, not specifics, and not detailed either. I thought they might be helpful, that’s all.

1 Like

Lore:
The local scientist (you can choose their name) has been experimenting with plants on how to make them yield more crops. They have found just the right mix of chemicals, but those chemicals have turned the plants into monsters destroying the city and its up to you and your friends to k!ll the plants and repair the damage. This is optional, but, you also could complete a mini quest to find out more about the scientist.

Sorry, I’m pretty terrible with blocks. but hey, at least I’ve got lore

Thanks, I didn’t know about that.

1 Like

That’s ok, I can work with someone else!

1 Like

Maybe try reading some guides to improve your blockcode skills. (I’m pretty bad at blockcode so don’t take advice from me on it).

1 Like

I will probably add that, as I am planning a approved Rank 3 Scientist, (yes, there will be Scientist ranks.)

Ok, I will get a guide or someone to help.