It always grants heavy shards when i enter the zone. It’s in 94 or 90 rarity - It’s also like fishing system

Can you clarify further?

Added some edits

Of course it always gives heavy shards. It has a 90.4% chance of dropping. The others have a measly 0.1% chance of dropping!

You need to make an even distribution. How about each one has a 25% chance of dropping?

What’s the variable random item drop for

And…What’s the number for 25% chance of dropping?

Make it pick a variable from 1 to 4. Easy as that. Then set your things for each number

Random item for picking which one to grant into the inventory

So what is “item drop” for then? You seem to have two random things but only use item drop

Rarity

You didn’t seem to use “random item air drop” in anything though. Is there something I’m missing?

Yes.

What’s %25 chance of dropping in numbers.

What I said above. What am I missing?

ItemAirdrop manages which rarity is the ammo.

RandomItemAirDrop picks which one to drop into player’s inventory with item granters.

- There.

That made it * BARELY* give anything.

Set the first thing to “if greater than or less than 250” the second one to “if greater than or less than 500” and so on.

Wait no it was supposed to be at most sorry