please give me a idea of a mud run. Like when people run over mud they get slower.
You could make a zone and when you enter it broadcasts “mud” when you leave it broadcast “leaving mud”. Then make a speed modifier set the speed to 0.6, make it activate on “mud”, make a speed modifier that sets the speed to 1 and make it activate on “leaving mud”.
there is a less complicated way to do do that… this is also just unneeded channels for things that are so close to each other
No… he’s got a point.
Zones are the only way you can do this.
Pretty good for someone who joined an hour ago..
Great job! :>
It depends on the shape of the mud. If it’s an open world game then a zone is a really fast and easy option. If the mud is in something like a tunnel, you could feasibly do almost anything, from a laser to a trigger → item granter with psuedo-teaming, to just another zone. More info would be very helpful so we can get the most memory efficient solution.