Moving Waypoints (Research?)

First of all, I’m scared to add tags. Maybe we should add a rule to BH’s additional rules topic saying, “Have regulars add tags to your topic for you.” Idk.
Anyway, I was thinking we could use the coordinate system to move the waypoint, because the waypoint stands at a coordinate and measures the distance between you and it, right? What if we used the coordinate device’s blocks to possibly move where the waypoint points you.

Crazy idea, I know. I was thinking we could make pings like you do in Roblox Bedwars. Anybody play that?

Questions or answers welcome!

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Ok, first of all, does the waypoint already do this? Doesn’t it already automatically move to point at a player?

Second, explain how a ping works in Roblox Bedwars, because not everyone plays it.

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This part is confusing. What do you mean? What’s doing the moving?

It does, right?
So whatever you’re doing, yeah, you can use a repeater trigger clock to update the position. That’d work.

What do you mean, “move” the player to “where the waypoint points you”? Are you talking about restricting the player’s movement in 1 direction or teleportation?

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  1. The waypoint can move when locked on players, yes, but I want to know if we can move it on its own.

  2. A ping in Roblox Bedwars works with a keybind, or in this case, an overlay. It’s like an arrow, flying to the closest wall in its direction and saying, “HEY, GO HERE!”

Uh-oh, my auto-translate extension didn’t work. I meant move the waypoint where you want it to go.

Pings work globally, by the way.

Yea I’m a little confused.

Oh, so like using the waypoint as an animation to direct the player somewhere? That’s… a really interesting idea. But… how do you move the waypoint… isn’t it attached to either a point or a player?

The only way the waypoint could possibly move without player movement/action is if it is linked to a ball and a sentry somehow shoots the ball.

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Can’t you put the ball nearly in front of the sentry but when it’s like pointing at you it shoots the ball?

You could use zones that detect where the player is and then activate/deactivate waypoints into different places

If we could move past the border, maybe we could exploit the game’s code[1] to move it using blocks or something.


  1. not going into inspect ↩︎

Could you expand on that idea? I like it very much.

All devices fail past the border if they don’t follow the center rule, and the ball requires weird buggy hitboxes to force it out with barriers.

AUGH! I worded it wrong again.
If we achieved moving past the border, then maybe we could achieve this, too.

I worded it wrong, could you read this post?

EDIT: Need to eat.

I don’t see how moving past the border will change anything. The properties past the border are relatively the same besides devices being forced the follow the center rule.

I suppose but what will moving pass the border achive for this?

A ping is easy, even possible with the keybind. Use an overlay to broadcast on a waypoint, which deactivates after a few seconds.

Want a keybinding? A little more difficult, but possible.

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We’d need to make it so that the waypoint can move anywhere in the 600x600 grid, though.

No LIfe!

Anyways, this seems to be a cool idea.
You just got me inspired with something…

Any waays, what if you turn off a waypoint, then turn on an identical waypoitn somewhere else

Well, I’m giving you one solution here.

I don’t think it’s possible any other way at the moment, though.