Monster VS runners

So i have added monsters from my last ask for help but im still out of ideas so if you could please put Name of monster the monsters TWO ability’s and its passive when K.O’ing a player (optional) It doesnt need to be a monster from like a movie it can be a made up one to!

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Monster 1: Blaze
We@pon: Evil Eye (Legendary)
Health: 1,000
Blaze is a ferocious fire monster with a tendency to spawn fiery tornadoes during battle. Blaze never gives up, and is always looking for a fight.
I’ll do #2 Monster soon! Hope You like the idea!

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Ok just fyi the monsters dont have health so only monsters can K.O

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Hope this helps!!! :grin: :+1:

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Oh, okay, but do you like the idea?

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The monsters i have rn are The Rake, SCP-173, Jeff the kller, and Zombie horde
(edit) yes i do

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Cool names! Are you saying you want a different name for Blaze?

No but if u wish to change it you may

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I may come up with one tmrw

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Woould you like to add a passive

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Ok thats np im open all day

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wdym by Passive lol…

My idea im getting for this is his ability is gonna be called Burning Tornado and what it does is it sucks up all player NOT monster and make all runners take around 30-40 damage
(Edit) passive is a thing the monster gets that will help em after K.O’ing a player

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Sounds awesome, I like it

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EX: Zombie Horde infects ppl as a passive

Monster 2: Dr. Shivers
We@pon: Blaster (Legendary
Ice Shardz: 50 Damage, long cool down. This deadly attack pushes players away as 5 sharp icicles pierce with fury!

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How’s this? Hope you like it!

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Here are some cool monster names: Grefigus, Calcerius, Opokrate, Memojax, Asteyul, Coquake, etc.
One of the abilities could be a laser that appears in the chase that beams from one of the monsters. The laser could sweep across the room and the player could dodge it… Or taking a more dash-game approach (Sonic dash, Subway Surfers) The laser could fire in one of however many lanes and the player will be forced to switch to a different lane.

A second ability option could be a sort of dash mechanic for a monster, (A bit more passive) Where when the player gets a good enough lead on the monster, the monster could choose a random spot, (or lane) and dash to get closer to the player. Even though it’s practically harmless if the player is not in the monsters lane, it will still create intensity that creates a better experience for the player.

Some more passive abilities could include shrouding the player in dark barriers to make it harder to see, clearing a player’s inventory, etc.

Hope this helps.
-Hizatrax

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Still need info on passive?

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Sorry… I keep forgetting :sweat_smile:

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