I am making a bedwars game and I want to make a system where every second a property gets increased by 10 and if a player goes into a zone they collect cash in the amount of the poperty.Also after a player collects the money the property resets
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does any of these help?
I can give you a general tutorial here, if you’d like. It is actually quite simple.
Also, everyone, whenever someone asks you a question generally, yes, you link them to guides related to the question they are asking. But here, they are asking for help to MAKE a system. Yes, they are generally the same thing, and that’s why we make guides, but!
If it’s something like this, I would give them special instructions, especially if it’s not lengthy.
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Lifecycle (game starts) → Relay (all players)
Event Occurs → Run Relay
Relay Run → Trigger (trigger)
The trigger transmits on x, and triggers on x. It has a delay of 1.
counter increments on “x, x, x, x, x, x, x, x, x, x” and updates the property
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