Metroidvania help--again

does the lore work?

It isn’t bad
 but no. it doesn’t fit what I have already made.

1 Like

How ‘bout this? The entire world is actually the shell of the corpse of an ancient creature, and the main character is the formation of a part of the debris
Regions:
The starting place, husk cemДtery, a site with alot of shell style decorations, and a bony landscape

2 Likes

I can’t do all the regions in that theme, but I will make one like that.

1 Like

I am publishing a Demo, and if anyone would like to provide a thumbnail, I would be great with that.

If you want a thumbnail, ask for it in a separate post in the Art category!

1 Like

Might do a lore for this if I have time.

1 Like

Maybe a section that is abandoned buildings and ruiny (that is not a word lol) I mean like ruins as in old castles potentially with cobwebs.

Good idea! I’ll try to implement it! do you have any boss or quest suggestions for that region?

I dunno how helpful this is, but here is the current design for lost paths:

and outgrowth:


outgrowth is bigger, and bot all of it fits on the screen.

Hopefully, this gives you some more ideas for character, quests, etc.

this is a building thing but
you can change the opacity of barriers
if the being able to see the background behind the background is intentional then nvm
but i just wanted to point it out because usually i think people cant see the sky deep underground

1 Like