Memory space clear up block code

So you can place block code? It just doesn’t work?

yes that is correct.

So why did you say it didn’t let you place blocks as your question :sob:,

but maybe try using channels, and if you are make sure the trigger is activates by the channel/wire and that the block code is activated.

Edit - there is also a bug where activity feed items don’t appear so it might be that

Maybe just make the “Correct-guess” channel activate a notification that tells you you were correct.

ok I will try this later

yea that is why I did

They do, you just have to be in fullscreen.
:sweat_smile:

The triggers are still not working while

Do you have something triggering them?

yeah a checker is triggering it

Does it use channels or does it use only wires? Cuz only one trigger is wired to a checker…

wires I just got them all send up

couldn’t you just make it this?:
[1]

Set RNG Guess to random integer from 1 to 5
If: RNG Guess = Get Property "Player Guess"
Do: Broadcast message on channel: "Correct-guess"
Else
Do: Broadcast message on channel: "Guessed Wrong"

  1. this doesn’t include the activity feed ↩︎

could you make it in gimkit blocks please

that is as simplified as i can get, as i cant get on GK rn

that is in blocks btw i just wrote it out

ok but it does not work by the way

This is the best option I have found so far

make the buttons run to triggers that set a property to 1-5
ex:

Set Property: "player_guess"
value: 1
Set Property: "player_guess"
value: 2
Set Property: "player_guess"
value: 3
Set Property: "player_guess"
value: 4
Set Property: "player_guess"
value: 5
1 Like

Ok I’ll try that right now

That doesn’t work. I don’t know what is happening that should work it takes the stuff and it runs through but it doesn’t send

There’s actually an easier way to do this:
Just let the player choose a number (any number!) from 1-5 (or whatever you have), and using math, we can show that regardless of what number you choose, there’s always a 1 in 5 chance the RNG chooses the right number, so you can just do this:

If (random number between [1] and [5] == 1):
Do: (whatever you're supposed to do)
Else: (whatever else you're supposed to do)

However this doesn’t tell you what number the RNG picked…