Meltdown Questions

I am making a replica of Meltdown from MC Champions. I need help with the following:

  • I need players to stay out of the game when knocked out. How do I turn them into spectators when they get knocked out?

  • Rooms will start to melt as the game progresses. How do I delete the tiles ingame

  • I need to update a counter when someone picks up cash, adds it to their team’s score, and then removes the item to avoid an extra score addition

  • When a player is hit, they don’t get knocked out but are frozen. Is there a way to do that?

  • To make it easier for meltdown outs, is there a way to eleminate a player when they step on a certain tile?

  • Is there a way to trigger events based on a timer such as rooms melting

There is probably more stuff I will need help with, but this is the basic stuff!

grab a lifecycle

set it to listen for: Player knocked out
then set channel to something like “KnockedOut”
then get a team switcher
set the team switch to “spectators”
set the receiving channel to what you set for the lifecycle (“KnockedOut” for example)
and easy done with that question

I’ll get back to you for the other questions

Welcome to the forums btw, @Ghosty2000!

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