# Mechanics and Concepts Discussion

This thread will be used for discussing certain concepts and experimenting with the limits of GKC. We will discuss these things:

• PIPs (Pseudo Item Properties)
• PCPs (Pseudo Counter Properties)
• Block Techniques
• Concepts like Recursion, AUO, Concatenation
• Other CS things.
2 Likes

Ok, nice. Who came up with Recursion?

Itâ€™s a used technique in CS, probably first taken advantage of by @Blackhole927.

2 Likes

We need to use recursion to itâ€™s fullest potential, as we need to use PIPs and PCPs to their fullest potential.

Remind me what those mean again?

Pseudo Counter Properties and Pseudo Item Properties. I donâ€™t understand them either.

Right, pseudo teaming. My least favorite technique in GKC.

1 Like

So, what is the most common/basic form of recursion. We can start there.

@ClicClac violation!

Sad how some of us birds are left in the dust as the main helpers get better, and better, and better.

Itâ€™s the core principle in my graphing calculator (day 6) so I was probably first

A trigger broadcasting on a channel and triggering when receiving on that channel is the most basic I think.

Ok. Right. GTG, but can wire repeaters do that?

Yes, they can loop.

Alright, so before we begin really discussing this, I want to let everyone know that I have pretty much never used recursion.

Did you play GK8? I used one property and PCP to save about 45 properties. Once you see it, it makes sense.

I donâ€™t have GK8, the publish link doesnâ€™t exist.

Really? It worked earlier today. GTG for the night, btw.

Iâ€™m turning this into â€śMechanics Threadâ€ť where we discuss all different mechanics, and concepts.

Iâ€™ll publish Beta tomorrow.

I used PCP to save maybe 7 properties in my weapon upgrading system.