Can someone make a system where if someone with the local variable
tagged? has it equal to 1 shoots someone, it sets the person who shot the shot’s tagged? variable to 0 and the person who got shot’s variable tagged? to 1?
idk if this is possible, but still try. Have fun!
I’m not sure I understand your question
So is it if someone is tagged, change a value?
Or is it reverse tag?
So ok, I think I understood your question?
You could make everyone one-shot (1 HP)
and a Lifecycle that detects player knocked out
and a respawn to respawn the player.
Sadly, we can’t detect if somebody gets hit. However, you can make everybody a one-shot, but that would require them to respawn, and they can’t respawn where they were hit, so based of what this sounds like, no, you can’t do this.
If I’m misunderstanding please let me know.
You could make everyone 1 HP and you could use a lifecycle to detect when a player gets knocked out then use team switcher to switch the tagged player to the tagger team and the previous tagger to the non-tagged team. Have the newly tagged person to resawn at the taggers spawn spot so they can’t instantly tag the person who just tagged them?
I didn’t want to have to respawn them, but if that is the only solution, it is fine by me. Thanks!
Solution marked :D