Massive low taper fade


At the above image, I am trying to make a system where the little text devices are trying to change - using animation.
Alas, I’m not a really huge animation person, so I need help with these devices.

  1. How do I make the percentage text go up every second? I’m trying to make an illusion where the ‘player’ really thinks the map is loading and randomizing things, too.
  2. How do I make the other text (below the percentage text) also change, every 10 seconds?
    For example, it could go from “Randomized Text A” to “Randomized Text B”. And then, it goes on and on.

Sorry if this is confusing you. I’ll try elaborating further if you need it.

You may have to use a trigger with block code to update a property by one each second, and have the text be [property value]% or something. Then have a counter with a target of 100 (or whatever you want it to be) and have the game continue or whatever. I can’t really think of a different way to do it.
For the other text issue, uhh check back later and I’ll probably have something written here.

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Yeah, that’s solved now.

I just need this part, and I’m finished.

W title Fersion


Use a trigger loop (a trigger that triggers when receive on x channel and trigger on x channel when triggered) with an interval of 1 second.
I assume the percentage text starts when game start, so use a lifecycle that was set on game start:

Lifecycle (event occurs) → Trigger (trigger)


Place down a property, name it [percentage] and set it to number property.

Then, use counter to track the property you just placed down, target value set to 100, default value set to 0, track the property set to yes, and track the [percentage] property.


For the text, open up the block code option and put something like this in your block code (when receiving on X Channel):


If you want the other text to change after another 10 seconds, grab another trigger, and make it a trigger loop (use a different channel, I will use Channel Y is this case), set the interval to 10.

Lifecycle (event occurs) → Trigger (trigger)
Trigger (triggered) → Text[1] (hide text)
Trigger (triggered) → Text[2] (show text)


If you still have any problems, I can help you on prodigy forums :D
after I am done with my homework waah

actually let me check there real quick

Oh yeah fersion this guide:


  1. the one with old content ↩︎

  2. the one with new content ↩︎

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Thanks for the solution, Yoyo!

You too, Cello!

Fersion, I made a guide on this already. Oh well. I’m glad you found a solution nonetheless!

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