So I’ve been working on my Mario Party remake(which is basically like a board game), and I’m almost done with it. But one thing I haven’t added is minigames. The thing is, I’ve already used up 91% memory, so I’m not sure that will be enough to implement the minigames. I have a system where the placements are picked at random right now, but I would like to add actual minigames if I can. At first I wanted there to be a different minigame each turn (with 15 turns), but I’m not sure if that’s possible now with my current memory use. Any ideas for minigames that are fun, replayable, and memory-efficient? Or should I just keep my current system?
If I remember correctly there are 3 minigame variations:
Free-for-all’s:
- Zapper Battle
2v2:
- Capture the Flag
1v3:
- Tag (1 is the tagger, the rest are runners)
For tag, since I have 4 players (so 4 teams), would I have to use 4 tag zones? Since each tag zone is 1500 memory, it would use up 6% memory on those alone
No, it would just randomly pick one player to be the tagger. One tag zone is enough. The tag zone only refers to the area where tagging is allowed. Having 4 is a waste.
How do you randomly pick who is the tagger? In the settings for the tag zone it only allows 1 specific team to be the tagging team, but idk maybe it’s somewhere else
Use a relay that relays to a random player.
How do you set up the relay? The only thing that you can do with it is activate or deactivate the tag zone, so it doesn’t change which team is the tagger