Yeah, with trigger loops, but it will crash your game.
I mean, theoretically, I donāt think infinity would be quite possible, and even if it does what would it be useful for. what use is infinity when you could just, make a very big number.
this is what other engines do (math.huge) its not technically infinity, but the number is so big that realistically you wouldnāt even notice (and would be way more optimised)
So essentially the only thing that this does is that if you make too big of a numbe(2^1024) you reach infinity. Meaning that that number can no longer be altered and breaking the balance of your Gimket gameā¦
⦠although if you ever get a number that big the balance was probably already broken
Couldnāt you go off of spheres/circles since they are infinitely smooth and is only somewhat measurable by pi?
No matter the graphic quality, it will still not be perfect.
No matter the scale of matter, it will always be imperfect.
Thatās why itās infinitely smooth.
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How is this related to the topic? I know itās about infinity, but the topic is about obtain āinfinityā IN Gimket. Measuring the smoothness of circles is impossible in Gimket, I believe, and impractical.