Making a weapon have low damaging

Use the damage modifier and set it below 1.0 (0.5 would be halve damage)

You said that the player has the Zapper at the start. Is it replaced with the slingshot?

Didn’t i already answer that question? Eh, i guess i’ll say it again:

No, they find the slingshot somewhere else. The slingshot is some random weapon with low damage they found.

Please mark a solution as I’m pretty sure this is solved.

You might have to remove the zapper because that’s the only way since I’m pretty sure

If you do replace the zapper then just have a checker check if you have that weapon and then set the damage boost