Isn’t outcome memories a roblox game that’s like a horror game?
Ah, another Outcome Memories map, just like what I’m working on. You can put all of the survivors on one team and the EXE on another team. In a selection menu, you can put buttons that give the triggering player the abilities of that character (they have to deactivate when pressed), but make sure the scope is set to that player. Have a trigger randomly select who the EXE is in the beginning of the game.
For Peelout, you can make a game overlay button that activates a repeater, make the repeat time 2 secs, and when it repeats, have it broadcast a signal activating a speed modifier(the one that raises its speed) and another repeater(the first one should be deactivated after it repeats once.) Set the second repeater to the length you want the speed boost to last, and when it repeats, the signal it broadcasts should activate another speed modifier, this time resetting the player to base speed. (These are the base mechanics of most dash abilities in gimkit.)
yo unkillable, my username is in my description, just so you know, also the killers might be difficult to make them
short explanation for OM: there are survivors (sonic, tails, knuckles, egg man, Amy, metal sonic, cream, silver, and blaze) and there are killers (the ones I know are in the game is 2011x, tripwire, and Kolossos) when a game starts a player chooses one survivor (the others cant play that character if its already chosen) and a player is chosen for the EXE, when the game starts there is a timer that is usually is 5 minutes, the survivors have to survive until a ring spawns (it spawns at 1:20), when the ring spawns the survivors have to jump into the ring and escape, but the EXE can still k1ll them
He’s got a great explanation of it; you can remove the extra EXEs and just stick with 2011X to save the trouble (you could remove blaze and silver to make it like V0.1)