I’m making an island battle game, and I want stealing to be an option. Basically, you can steal an apple from a field, but it has a 1/5 chance of punishing you. (sending you back to the start) Any ideas on how to do this?
When the apple is picked up, make it trigger a trigger that picks a number from 1 to 5. If it is 3 lets say, it k1lls you and you respawn at the start.
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Maybe use the word “respawn” or “knock out” next time.
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Or reset. Because the player will be going back, or resetting their “progress”
Thanks a lot guys! Have a nice day
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