Loot Tables! (Fishing System like Fishtopia) | TUTORIAL | Difficulty : 🟧(Old Forum Repost)

Ive used this exact method without using your tutorial for my own fishing system lol

Another thing you can do to “unlock” fish is by give that fish more requirements (as in max with no upgrades is 1000 for number, but fish requires 1050).

Also, some variables arent needed like the bait one. Variables shouldnt be used unless you are going to use them multiple times.

Great tutorial though!

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At last, a fishing tutorial I understand and I can edit! :face_holding_back_tears:

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The bait-checking system isn’t needed anymore due to the checker being released. you could use a checker to do the check that the block code did. This will allow you to add more items

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Bumping this bc this post is awsome and is REALLY helpful

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yes Loot Tables! (Fishing System like Fishtopia) | TUTORIAL | Difficulty : 🟧(Old Forum Repost) is really helpful

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bumpitiydo i do bump

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I watched your youtube video but my mechanism didn’t work. It just runs the NoBait message even when I have bait.

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Are you sure you have the “Bait#” Variable set to number? The fishing rod upgrade system wont work for the same reason

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The Bait property was set to number

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Do you have an item inventory manager setting the “Bait” variable? The name for properties are CaSe-sEnSiTiVe (sorry I’ve really been wanting to type like that XD)

No, I didn’t. Thanks!

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What channel do I set the Item Inventory Manager to? Nvm I figured it out. I changed the property in the Item Inventory Manager.

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bumpitiydo i do bump

How would you make a system for multiple loot tables?
Like different areas?

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you could have different item granters or whatever you used for the blocks (one for each zone), or you could make a zone property and have a zone device change the property to the Zone#. then have

if zone = 1
~insert loottable here~
else if zone = 2 
~insert loottable here~
else if...

you probably get the point of what to do to implement more zones, just more else ifs. at the end use “else”. but if you do the if block approach use it for smaller loottable as the loottables take up lots of blocks. so i’d use the different item granters for each zone.

for each zone (only need to do this after zone 1) add another broadcast block and copy the text over (or just edit the existing broadcast) and add the zone number to the broadcast and if doing the extra broadcast just make new popups but if you do just change it use new item granter & popups. if doing the one item granter i’d change the existing one. but for individual item granter i’d use exta broadcast

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Welcome to the community!

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@kyro same here, how do you even edit these anyway

I can’t edit them sorry but tomorrow I can remove the tags from all your posts