Hi guys! I am looking for a way to eliminate the player when jumping (without using zones) for a game called only down Pls help lol
um is this 2D or 3D platform welcome to forms
Use this very helpful guide!
Hope it helps also welcome to the forums.
Also remove the ideas no-pictures platformer not-a-bug tags please!
Summary
I can’t, I got demoted and I don’t know why.
preferably 2D but 3D works ig
yes please do it
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BET! ty guys best forums I’ve ever used lol
Hi don’t mean to be rude but why should I remove the tags?
Remember to mark a solution!(the post that helped you best)
and the tags are for specific problems :D.
ideas is when you need/have ideas (I think)
no-pictures is for guides with no pics.
And not-a-bug is for bug topics that are, not a bug!
platformer is for platformer ideas/problems.
Try using a coordinate tracker to constantly detect player’s Y-coordinates in the form of property, if Y-coordinate was detected as changing, respawn/eliminate the player.
…Never mind, this system is not sufficient enough to detect player drops, just use WSG’s guide linked by @Jhan.
In short, just add another property as the previous player position (prior to the first property, which was the one that stores the new position), and calculate the rate of change in a very short period of time to see if player jumped.
Got it working, the map is being built super excited to release it! ![]()
If your question has been answered please mark a solution!
It helps keeps the forum organized.
Summary
Hope your game is successful.
If you ever have questions in the future search them or ask them here, we will be happy to help!
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