Lobby Ideas Help

Hello my [1] forumers! I’m creating a game, and I’m kinda stuck on what my lobby should look like. I know, I know, there’s lobby creation guides. But I found none of them helpful. So, I’m asking one of you forumers to help me create a lobby! The premise is that the lobby is a house, meant to serve as a waiting room for players before they enter the games. Thank you to all who submit a design for me to consider!


  1. goofy-ahh ↩︎

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You could section it into 4 parts

library | Food
Sport? beds?

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Use wood scraps as flooring with dark stone tile as walls, obviously layer walls for depth, and floors for stairways. This spawn room would be the basement of the home, with the home itself potentially used in the actual map, though the rest of it is inaccessible in the lobby phase. Now, you can make the vibe go a couple ways, either abandoned cellar utilizing tinted corn as vines and large barrels for “beverage” storage, plus some crates of grapes tucked away in a corner, with bits of mud on the floor, both terrain and prop, as well as a table with knocked over chairs around it, perhaps the remnants of a card game. Of course, you can also choose to make the space feel more… recently used. You can use wood tables as t0rture racks the players can be bound to during the game and must be rescued from to avoid elimination, similar to hanging a player in DBD, or throwing them in a pit in Project: Playtime. Discolor the mud and moss props to be red for bloodstains, use the one purple alien plant as exposed veins on a corpse, either prop art or just a generic sentry, and add some candles emanating a soft glow in the corners for ambience.

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