Yes yes I know so the “sentry” would just have to be the same prop over and over
and its easier like I said earlier to do this if we have it have a set path instead of following you because we could just animate the prop moving
plus it would be Gimkit accurate as If Im correct don’t the monsters in apocalypse go for the hatch and that’s their path?
This was already partly explored by Here To Helps Tower Defense Guide, however I think the damage section is on hold right now, that would probably still require some pseudo systems of some sort.
In short, we’d need pseudo projectiles and track their coordinates until they match up with the “fake” Sentry. Props themselves could work but once again we’d have to do animation which ruins the idea.
This is probably a stupid idea, I haven’t tested it and I’m bad at technical stuffs
So you could have props, and a property–have it so the props send out some kind of message when they’re destroyed (1 hit destruction)
Then have the property connect to a counter which has a target value
And the prop gets hit x times and the counter goes up? Once the counter hits the target value the sentry is defeated.
:/ that would negate damage on projectiles though, if it did work…
putting aside everything else to explain smth that could work with your concern, what if we had a checker and as long for say its single player (or depending if the checker is client sided or not, I think it was so ignore the single player thing) it checks for what gadget is equipped and then puts on the Damage the projectile would normally do onto the property?