not exactly, its just easier for this system to work with pseudo attacks than real ones, as they can easily be checked for if they miss, in game projectiles have trouble doing that.
How do pseudo attacks work?
Like, is it just broadcasting : Epi uses EARTH SMASH
and then it damages enemy, while there accually are no UI elements present?
yes, but you can check if it misses like for example: lets say earth smash is a melee attack, you can check if that attack missed with a tag zone device.
Remember, animated moving target system.
even more confusing.
so are u saying, like, if there are 2 people in arena, then
they can hit overlay, and it damages enemy, but only if u are tagging them?
also wat
Barriers could block most of the Gimâs view to fire, but still allows them to.
[1]
Come on, come on, gimme âNice Topicâ, please âŠď¸
gims view to fire?
also how do you do the [âŚ] thing again?
Unless that it is guaranteed the player wonât miss this wonât work.
It will work.
That combined with post 15.
What if the player dodges the bullet?
Why would you want to freeze the player?
Players canât dodge while freezed.
So they canât dodge the projectile.
Why would you want the player to not be able to dodge. This would most likely frustrate the player and then they wouldnât player your game again?
The player could still move when the target is not on them, but the player whoâs firing would have to act quickly.
Itâs also a self-moving target, uncontrolled by the player.
idk.
either you arenât explaining well, or this is very very specific to when it works.
Do you want me to make a detailed guide on it?
Pseudo-BUMP
PLEASE explain this to me: WHAT THE HECK does this âPseudo-â whatever mean?
It allows you to âtrackâ if and how the HP bar is interacted with, be it connected to the proper systems.
Psuedo as in fake, it mimics existing Gimkit mechanics. while most of the time making it better than the original mechanic and giving more control over it.