I’m trying to recreate this:
1st placer gets a small amount of something
2nd gets a larger but still small amount
3rd get a good amount
4th gets an amazing prize
Which needs a leaderboard sensor to work.
I’m trying to recreate this:
1st placer gets a small amount of something
2nd gets a larger but still small amount
3rd get a good amount
4th gets an amazing prize
Which needs a leaderboard sensor to work.
Umm… Use properties, maybe?
this isn’t like, over multiple games, right?
No Just a single game
ok, then it’s possible.
its 9 in the morning and i dont know how, but its possible.
I have (not) been summoned.
This is for what, a racing game?
I think you just need properties.
I’ll give you the blocks when I have time.
No it’s a randomizer
That makes it a lot easier…
In the general settings, set the leaderboard to “property”
set property to: leaderboardscore
add a property: leaderboardscore
set scope to: player
use this property to keep track of the score of every player. say for example when a player gets an apple, they get more score points, you’ll have to add a trigger or smth to add to the property score.
as for the reward system, just add a trigger with block code checking for the amount of property each player has and then compare it (actually i just realized that comparing this could be more complicaed than it seems)
not really sure how much gkc has changed since then cuz i havent been on in a while. but this is the overall idea.
will elaborate later
I think there is a way… lemme check rq
Check Updates for more info, @Pika_Pokemon!
Good to see you back in a time of struggle…
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