Lasers, Knockout managers

Whenever a player is knocked out by a laser, the knockout managers don’t act as if anyone was knocked out, is there a way to fix that?

Try using a lifecycle.

Okay, i already have a lifecycle that i could use for that purpose, thanks.

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um, you know there is an option when wiring a laser to an object that makes the action run when a player is hit by the laser, right?

e.g:
laser (player hit by laser) -> prop (hide prop)

What if the laser deals 10 damage?

true, true…

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