Whenever a player is knocked out by a laser, the knockout managers don’t act as if anyone was knocked out, is there a way to fix that?
Try using a lifecycle.
Okay, i already have a lifecycle that i could use for that purpose, thanks.
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um, you know there is an option when wiring a laser to an object that makes the action run when a player is hit by the laser, right?
laser (player hit by laser) -> prop (hide prop)
What if the laser deals 10 damage?
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