Laser updating bug

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first three as supposed to be deactivated, but whoops. it still has a beam.
I think its because :
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i activate the beam then deactivate the beam behind, but, well, its 0.1 second delay…

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Update:
If I set delay to 0.3,then it is fine, but anything below 0.3 glitches out.

This may be because 10 FPS is a significant frame rate for lasers.
Normally, GKC FPS can go up to 30 FPS using triggers.
This may be because it’s different lasers, possibly because they have more to load.

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