Welcome to the Forums, @Gimkitquestioner!
I think the least memory efficient way to do this is by using blocks. Make sure to mark a solution when you get one.
Welcome to the Forums, @Gimkitquestioner!
I think the least memory efficient way to do this is by using blocks. Make sure to mark a solution when you get one.
I dont want it to count a sentry knockout though i want it to count a player knockout
when i knock out a sentry (in testing), it changes the knockout on the screen, but then it says knockouts:undefined
nevermind I changed something that messed it up I put it back now
um i have a problem … when i knock out a sentry it changes the overlay 650 instead of 1 … what happened?
Is there something that would make it run multiple times?
i dont think so i dont know where it got 650 from
now i got rid of any wires and it goes up by 300
I fixed it!!! I changed the name of the property because it had the same name as the knock out channel, then changed the block code in the overlay and now it works!