Knockouts and quantum portal

How do I make it so after 6 knockouts, of other players, that player receives a gadget, (Quantum Portal).

This can be done by using the knockout manager have it set like so


I have no clue if you can set it to every six players

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ok thanks ill try some other devices for the amount of knockouts

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Use the counter to add 1 to the counter every time they knockout a player, then make it so when the goal is reached on the counter (which is 6) it gives you a quantum portal.

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Is it possible to show how many knockouts you have on the screen at all times. I know how to put like the text on the screen but can you make it so the text changes (number of knockouts you have)?

I used a counter and item granter and that worked

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to get the item after 6 knockouts

@Immortal_Cap Please just look, the question is in the first post

For Gimkitquestioner

You can use the game overlay device connected to a property to show how many knockouts they have, the property can also be updated by the counter so its connected.

ok thank you ill try that

Make 8 counters with the goal being 1 then once that is reached show the overlay that says 1/8 then make the other counter have the goal being 2 which deactivates the 1st one and shows 2/8 Etc.

Or @Cvefy’s thing but I personaly don’t understand it

how does that work what should the property settings be

This is way too memory consuming and can be easily be done with a simpler method that also takes less memory.

Step 1 - Get a lifecycle that detects knockouts and transmits on “Knocked out”, make a counter increment on “Knocked out”, that counter updates a property called “knockouts”

Step 2 - Make the “knockouts” property a player scopes property, it should be a number property, thats all the settings

Step 3 - Make the counter have a goal of 6, when the goal is reached it transmits on “goal reached”

Step 4 - Make an item granter that grants a quantum portal when receiving on “goal reached”

Step 5 - Make a game overlay, make it text, and don’t write anything in the text box, instead go to blocks and make it like this when receiving on “Knocked out”.

Set Text | Create Text With | "Knockouts:"
                            | Get Property | knockouts

Here is an image of the block code:

i dont have something called blocks

Its in the settings of the game overlay, its in the top right

Oh yea, make the game overlay player scoped

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do i make the content scope or visibility scope player

Set both content and visibility to player scope

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and do i make the default value for the property anything or just leave it blank?

Make the default number 0, same with the counter

is the knockout counter supposed to appear after I knock out a sentry cause thats what it does

Yes, if you want it to appear before the sentry is knocked out you can make the normal text in the overlay look the exact same as what it will be replaced with,

For example, the text in the overlay (not the block code) would be “knockouts: 0”, then when a sentry is knocked out it replaces it with “knockouts: 1”