I am making a game where two teams battle each other with themselves and their sentries. However, I am unable to track this properly as sentry to sentry knockouts do not trigger a “sentry knocked out” event. How do I make it such that when an enemy team player gets knocked out by anything, it still increments a counter? Thanks.
I think you can use a lifecycle to trigger when sentry knocked out, or maybe a knockout manager. One of those should work, I’m not sure which though.
3 Likes