Knockout Counter for Everything

I am making a game where two teams battle each other with themselves and their sentries. However, I am unable to track this properly as sentry to sentry knockouts do not trigger a “sentry knocked out” event. How do I make it such that when an enemy team player gets knocked out by anything, it still increments a counter? Thanks.

I think you can use a lifecycle to trigger when sentry knocked out, or maybe a knockout manager. One of those should work, I’m not sure which though.

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