Hey, I need help.
How do I make a player’s damage boost go away after they get knocked out?
Hey, I need help.
How do I make a player’s damage boost go away after they get knocked out?
Ez, lifecycle, Broadcast on “deactivate” (when player knocked out) and on damage boost set deactivate boost on as channel “deactivate”
Thank you, but is there a way to do that with wires (when a player gets knocked out by knockback)?
yes replace channel for wire and connect the two devices
Lifecycle: event occurs >>>>> Damage boost: deactivate boost
Uses two damage boosts, one for the initial damage and one for the added damage. The initial one will be active all the time and the second one will be deactivated when you d ie.
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