I’m making a game where power ups or one of the most important parts, I’ve added all sorts of them like dashing ability, stopping time, and other things. I just want to know if anybody has any other ideas for power-ups/abilities that I can add to my game. Would love to see suggestions
- Damage Boost for certain amount of time
- Gain OP Weapon for certain amount of time
An AOE (Area Of Effect) attack/buff?
I would say an AOE ability that knocks out everyone in the range, including you.
Like a bomb? interesting
No idea how i could code that tho
How about a ability that sends you back to base to regear and heal?
OP Name linked system - Name-linked System (difficulty 2/10)
Basically, if someone enters with your name, they get a speed boost for 20 seconds, using a timer.
maybe no cooldown or double damage
you can do the dashing ability with a speed modifier
oh sorry you said you’ve already done that
Rage - increase speed and damage for a short time and after the rage is over make you slower and weaker for a couple of seconds for balancing
my idea would be to somehow spawn a zone under the person that knocks out anyone in the zone area. idk how you would do that, but it would be cool.
Good idea i will add that
Make a tag zone and set it to team 2. Use a team switcher to activate the bomb and have the tag zone be an area of like 50 tiles.
For this idea, what I would do is use a coordinate system (The Tamian Coordinate System | Difficulty: 🟨 (Version 2.0)) and track all the players with Player Scope set to Player.
When the bomb button is pressed, it checks every player’s coordinates to see if they are say, 1 spot on the grid away (or 3 tiles), and if they are, than they instantly die, or take a massive amount of damage, as does the one who causes the explosion.
You could use my guide to make a dashing ability:
Good thing i said i already added one in the tiltle
How would this teleport work and how could i make it
sentry allies probably