Just a question with a life system with fragility

I know that this has probably been talked about on the forum, but I need help with making it so when you were to exit a zone that respawns you when you leave the said zone, it would put you into spectator mode, but this also needs to work with fragility.

Sorry if it is confusing to read(I tried my best to word it good) but if anyone knows how to do this please let me know.

What exactly does that mean? If I have 25% fragility when I exit the zone it remains 25%? Or something else?

The map I’m making uses fragility so I cant just use my normal way of making a life system, plus when you get respawned you should be put in spectator.

I’m sorry what? [1]


  1. putting stuff so I can post ↩︎

Its where when you get respawned or knocked out you lose a life and if you run out of lives then you get put on the spectator team.

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Wait, how does fragility mess with the normal life-system? Sorry, I don’t dabble if fragility that much.

For the life system, use a counter and a zone. Have the zone send a channel to the counter when a player leaves the zone. When the counter receives the channel, it should increase the number on it by 1. By the time it reaches its target (let’s say 3), it triggers a team switcher which switches the player to the spectator team. Make sure to set all of this to “player” (forgot what it was called where you set that sorry).

Zone → Team Switcher (Specific Team, Spectators)
(When Player Leaves the Zone)

No need to over complicate it @DemiGorgonGamer
Screen recording 2025-02-20 1.08.43 PM

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Wait, do they all have 1 life or multiple?

I messed up. Switch the knockout manager with the zone.

The players will only have 1 life @DemiGorgonGamer. But now I think I got it so thank you for you guys’ help

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Ok thank you for clarifying

Sorry, thought there were multiple life’s mb

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