Item Limit Question

I’m making a floor is lava style map. (I’ll make a guide to rising lava soon). In order to escape the lava and win, you need to build up, take down other players, and be the last one standing. Is it possible to increase the amount of Dynamic Blocks you can hold in one stack from 50 to something higher so that players won’t have to worry about running out as much? Or is there a different way I should solve the problem?

You can use the Inventory Item Manager. (IIM)

I tried this. Since the Dynamic Blocks are a usable item, the manager won’t work. Maybe I should rewrite the question. How should I fix the lack of materials problem in a battle royale floor is lava style game?

No, the hard limit is 50 sadly, but you could set up a system for infinite blocks

It’s I think an inventory manager with a block for when item amount changes:
broadcast on: block_infinite
and then in an item granter:
Under when receiving on channel, put block_infinite, and grant item 10000000000

Barriers + some mechanism to activate them.

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