Item collection + questionnaire

In my game I want my students to search for 3 items before the questionnaire is activated. So if they found those 3 items, the questionnaire is automatically activated and they can answer the questions. Is this possible?

Yes, have it when each item is collected it increments a counter value. Have a target on that counter. When target reached–> Activate questionnaire.

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Every time an item is collected have it update a counter, when the counter equals 3 (the target value) enable the questioner
[1]


  1. ahhh lol you beat me WSG ↩︎

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Okay great, I am totally new to Gimkit so I have no idea how to do this, so if anyone can tell me step by step if that is possible? :slight_smile:

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(I assume you would be using a button to collect the item)
Button Pressed: Player Scoped → Increment Counter.
Counter: Target Value of 3: When Target Value reached: Player Scoped → Activate Questioner


You’ll want the buttons to deactivate after they’ve been pressed so you can’t spam click them.

I used player scoped so ALL the students have to find the items [1]


  1. AKA so one player doesn’t have to do all the work while the others mooch off of him ↩︎

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I like the word questionnaire, it sounds fancy!

1st Step
Alright, so go to the devices, drag out a counter, and place it on the map and go into its settings and change the target value to 3, and for it to not be visible in game.
(also change it’s player scope to global)

2nd Step
I assume you already have buttons placed around the map, so make a wire on each button saying: when button clicked → increment counter by 1.

3rd Step (the final step!)
So now all you have to do is make a wire connecting the counter to the questionnaire that says: When target value reached → Activate questionnaire.

Aaandd…
There!
Easy as that!

If you have any questions, please don’t hesitate to ask.

Happy Gimkitting!

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You are amazing! Thankyou!

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Question, is it still possible to collect the items for the students? Like they get it in their inventory or something?

Here (this is better than the inventory thingy)

first, drag out 3 notification devices and make each notification title: Congrats!
For the notification content, make it say: You have gotten the _ item! (replace the blank with either 1st,2nd,or 3rd)

then, make a wire from each button to each notification saying: when button pressed → Show Notification.

And there!

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Awesome! It worked! Thanks!

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One more question about this, the questions are still able to be answered, even when they do not press the button. Should i change something in the settings of the questioner it self?

yeah.
make it so the questioner is not visible on game start.
(under all settings of the device)

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Are you sure? If I remember correctly the questioner does not have an “Active on game start setting” Or “Not Visible on Game Start”


Yeah I just checked…

Pics



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Does anyone have any ideas?

You could just a have a Lifecycle that on Game Start deactivates the questioner, and once all 3 buttons have been pressed, activate the questioner

3 Likes

Awesome! It worked! Thankyou

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A solution was marked and it’s been over three hours since any activity in the topic. This thread was manually closed by a leader since the closing timer system currently isn’t working, so apologies for any delay.