Hello Forums! Like in my other post about adjusting max health for specific players, I am asking for help in the same map. I have worked out a rough idea on paper on how to track health, but now I need to figure out how to remove health when hit by a gadget. I know the gadget type and rarity, and I can also find the player position. If I can then track the projectile position I can update the player’s health properly. If anyone knows anything, please share!
Not that I know of you can’t.
The only thing that I know of close to this is the Player fires gadget
option on the lifecyle
.
Give me a minute let me try something out.
Yeah, I saw that as well. I would like other opinions though, as we all may know something others don’t. Thanks for your answer though!
You can view this research topic:
I had a prototype of which found the angle of a projectile was fired. It could only do that after the projectile landed on an enemy sadly.
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This is so close to what I need, but thanks to your prototype I have bad ideas with trigonometry. Thanks to you and that one geometry class I payed attention to in school!
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