actually, my idea might not work
that’s alright just send them I don’t mind
Make a live player counter, and link the counter to property, then a trigger loop, witht the block code : if live player counter < player order check : {
Set player ordr check to 1
}
Then broadccast on “restart checking process”
When recieving on “restart checking process”
Trigger triggers → relay —> trigger2
In trigger 2 you will have the block code :
If : current seed amount (property) (most likely you need a player scope iim tracking current seeds, then connect it to this property) = player order check (property) (set this prop’s default value as 1) {
Give purple seed
}
Then u need a trigger loop transmitng “check”
And a checker checking if u have purple seed on “ check” if u do, then it lets you do all the things (like, move forward, roll dice, or smthing) and then takes away purple seed. Then set player order check to player order check + 1 (bassically addd 1 to the property “player order check”)
Then broad cast “ restart checking process”
holy crap this could be a guide.
I CALL DIBS ON MAKING THE GUIDE!
oh nice :<LD
WAIT
also u need a trigger in front of the entrance,(make the trigger player scope, and max trigger 1) so that in order to play, you must step on trigger, then the trigger triggers a item granter :
make new property called seeds (defualt value 1
then grant seeds amount
then increaase seeds by 1
yeah thanks for the help sensei