Is there a way to make it so a teleporter is not active when the game starts?

So, I’m asking if it’s possible that a teleporter isn’t active when the game starts. But then, purchasing from a vending machine (Inserting a keycard in my situation) will activate the teleporter allowing players to enter. So, is it possible?

You could block it using a barrier.

Or maybe try using a trigger.
Player enters teleportal --> Trigger
Triggered --> Teleport Player Here

The trigger can be scoped however you’d like as long as it deactivates on game start, and activates upon vending machine item buy.

@Gravity, try this trigger method I posted.

ye, but then it’s kinda blocking another one of my creation that players may want to crawl on for some reason. (Edit: how would the trigger method work?)

The trigger when deactivated kinda blocks whatever pulse it receives when deactivated, so when activating it, it lets the pulse through.

ok, imma try it then

Purchase from the vending machine = activate channel “x”
Teleporter activates when receiving “x”

Not the best explanation

Just have the vending machine activate a teleporter where you want it to take you.

it’s not that simple guys, the teleporter is automatically activated on game start and has no wire that shows how to deactivate or activate it.

And my brain is not braining. Could you possibly show me a picture, @Bardy_2913?? (Or did pictures get completely taken down?)

You can make it so that the teleporter is not active, right?

idk, maybe you can, but thats the question I’m asking basicaly.

image
Nope, there’s no option to disable a teleporter at all. I guess the best you can do is put a barrier over the teleporter that deactivates when the teleporter is unlocked.

Ok, I’ll mess around and try something out.

Did you want the player to walk into the teleporter to go to the next area? It’s memory saving to use one teleporter that the player teleports to when the player buys the vending machine. It would require two teleporters for the player to walk through it to go to the next area.

Ye, I am including 2 teleporters so that when buying from the vending machine, a portal will appear, and you enter to go to “The next area”.