is there a way to make a teleporter invisible, then visible when a trigger is triggered?
yes, just make it to when trigger is pressed the visability decreases on the teleporter making it invisable.
And when a different trigger is pressed it will make the visability increase making it viable again.
That isn’t possible… yet…
how do i decrease the visability? i dont see an option on the teleporter
I belive you can do it.
No, because there is no option or anything like block code…
Visable in game, yes/no just make it to when trigger1 is pressed in will despawn a teleporter, and when trigger 2 is pressed it will spawn a teleproter.
There is no option using channels or anything to hide/show the teleporter.
the visable in game select yes or no
Ah yes, but you cannot change that setting unless you end the game and change it.
… oh so I guess not @LlamaLady22 sorry for the confusion.
Wjy don’t you use a barrier that is the exact same color as the background, and activate and deactivate that?
thanks!! that is really smart!
That could actually work! Follow that idea.
However, this will not deactivate the teleporter if you turn collision off, only hide it.
Have the barriers collition on.
However, they could just walk into an invisible wall.