IS there a way to make a counter keep counting on game start?
Lifecycle. Listen for game start. Wire to repeater. Set the task time to what you like. Wire the repeater to a counter. When task done, decrement counter.
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wait isnt using a trigger more memory efficient?
True. Just decided to say repeater for beginner friendly terms, as beginners may not know about that part of triggers.
I do someone taught me about triggers
Ok. Use triggers instead of repeaters.
can you explain it simply step by step pls
Lay down a lifecycle. Set it to listen for Game Start. (I’m gonna use channels for a cleaner look in edit mode.) When the event happens, make it send on the channel “taskStart.” Then, make a repeater (for ease, not memory efficiency). Make it start on “taskStart” and make it last for however long you want. 1.00 is the interval between. Make it transmit on “counterDown.” Then make a counter, and make it have a target of -60. Keep the start at 0. make the counter decrement on “counterDown.” You now have a one minute timer.
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