Is there a way to get a player to a certain health without them actually dying?

Specifically getting them down to one health point. I also need to keep them there without healing

Just use a damager and a zone to get them down to 1hp

They want it to always go to one regardless of original
Health granter to full health first, then damage

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Use life cycle them after that wire (or channel) it to a damager and set the amount of damage the player takes…

why not just go to the map options, and set health to 1

It seems like the only way it would be possible without healing would be if you were able to keep track of the player’s health. In this map, what ways would the players take damage?

..first of all you cant, second of all i am pretty sure they want it to be only some times
Also @0bsidian can you expand on what you need this for and why cant there be healing?

I bet it’s for like an hopeless boss fight or something and the player taking that much damage is for like a plot point or something

I don’t think any device is able to directly link to your health bar to check how much your health is. Perhaps you could wire your health to a counter and do something with that?

You could use a damager to set their health to max by setting the damage to -5000 or any big number then another damager to get their health to 1

You cant.. just use a health granter

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