Is there a way to forcefully change a player's gim by the player clicking a button or something?

I’m trynna make a Ben 10 like game I was wandering if one of you could take your time to help me

not possible to eat or change a player gim

Sorry, but changing a players Gim is not possible.
You can give them cool buffs though!

Make them control some character sentry to technically change the player’s skin.

Sort of, but it’s very iffy. You could technically use Camera Points and put it on a Sentry to mimic that, but you can’t control it, unless you do some really funky stuff with Zones and multiple Sentries, which will just eat up your memory.

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Yes, here’s a sample caculation
Every sentry you place costs 500 memory.
If one of those sentries are your first sentry you placed down, it will add a bonus 500.
So pretty much m = 500x + y(500)
x = Sentries placed
y = If one of the sentries is the first one you placed as a number (0 = false, 1= true)
m = memory usage

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can you tell me the way with senties

And if we count in zones, that’s an extra 50 memory. Either you have the sentry only move left and right to simulate dodging, or you go all in on the “controllable sentry” aspect and make it the entire game because your memory is going to go away faster then the length of my future marriage

ok…but thank you all for at least trying

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So, my idea for you, is basically…

-The camera is hard focused on a sentry.
-The player is off camera and in a very tiny zone, just one step and you’re out of the zone
-Whenever the zone is left, the sentry and camera are replaced with one in the direction the player moved because you step into another zone
-Whenever one of the sentries bite the dust, the game is automatically over. Every sentry has it’s “on sentry knocked out” channel set to end the game
This does come with the cost of the sentry’s health regenerating whenever you move, but oh well