In other games I have seen a button turn gray as if it is disabled similar to when you cant reload your gadget do to missing the required material. I know I can use triggers and such so that the button does nothing, but it would be great if there was a good way for the user to know if the button is active
You can make another overlay [text] that activates when the main [button] one deactivates. The one you said was a Gimkit Team made mechanic, and can’t be done.
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Yes, the button turns orange if it is deactivated and green when it is active. If you didn’t know how to disable the button, then there is a channel inside the button that says “deactivate when receiving on”. Or just use a wire
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sorry, I meant overlay buttons
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