I’m trying to end the game when a counter value stays at 0 for at least 1 second. Is there a way to do this?
repeaters with a delay of one second.
Also If the value changes before 1 second passes, the game shouldn’t end.
make the counter update a property.
now place a repeater that triggers a task.
in the blockcode make it
if get property “property”
do broadcast message on channel “endgame”
If this works, don’t forget to mark a solution!
You can probably link the counter to a property, then use a repeater paired with a checker to check if the counter’s property is 0. If it is, increment a different counter, if it isn’t, reset said counter. Set that counter’s target to two, and when it reaches said target, end the game.
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